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1 thru 6: Inspired by the 1990's CD-Rom game market mostly. I was trying to mix things up and show temp changes and breaks etc. For the first time I was doing straight to computer recording (although much bonus material on Razor Wire was still found on cassettes). At the mid to late 90's I had a Mac G3 and exploring music capabilities of computers. I was not a big "gamer" but did play my share of video games on the Mac and PC and elsewhere and was musically influenced by the soundtracks, sound effects and menu loops etc. These first 6 tracks really was a blatant stab at mimicking what I was hearing game wise pm 90’s CD roms to show potential employers my diversity and range (at least that was the idea). Track 4 “Dark Day’ was a revelation for me personally. It was maybe the first digital multi-track recording I did on computer. I recall really zoning out on it, It sounds simple now but after experience with tape based recording on 4-track and field recording, digital multi-tracking was so clean and effects like reverb was available. You kind of have to see where I came from, I started out like a caveman walking around with a boombox and recording anything that made noise to keyboard demos all done on the Yamaha PSS-488, then to multi tracking on 4-track tape then finally to a Mac G3 mixing all these disciplines. It was fricken magic times from where I came from! Some of these tracks I used Metasynth a powerful Mac OS 9 image to sound processor (it was illegal but a fun program) to get some background industrial loops you hear. Tracks circa 1999.

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from Razor Wire: Music From The Hit Video Game, released June 19, 2018

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Burnan Orange, California

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